How to pass night 4 of fnaf sister. How to survive the fourth night in Five Nights at Freddy's: Sister Location

The new spin-off game Five Nights at Freddy's: Sister Location will not let you get bored. Changing the location does not change the presence of evil animatronics, dark secrets and the chance to die. You will have to put in a lot of effort, and the most difficult night will be the fourth. Our article will help you cope with this level.

Main Challenges of the Fourth Night

On the fourth night, The Child places you in a Springtrap suit. If you've played the game series before, you know the sequence. If not, here's a hint: the Springtrap suit is an animatronic hybrid suit that will come loose and crush you like a turnstile if you don't keep all the bolts tight.


The second terrible test of the fourth night is the spider-like little animatronics Minireenas, servants of the ballerina Ballora. They will crawl all over your body, suddenly jump out and scare you to death, some will even be able to get to your face. Shaking them off too hard will make the Minireenas at your feet very angry.

Five Nights Survival Basics

  • Spider puppets will appear 4.5 times, there will be more and more of them, and they will crawl on you more and more.
  • You need to tighten the bolts by placing your finger on the mouse button and placing the cursor over the round locks on each side of the suit. There are five locks on both sides. As soon as your Child tells you to keep the bolts tight, start tightening them.
  • Start at the top of the left side and work your way to the bottom. Then move to the top of the right side and repeat. Continue doing this throughout the night.
  • As soon as the castles turn red, it means they will soon fly apart. Don't let this happen. If 5 or more locks light up red, you will die.
  • When the locks are at the 12 o'clock position, they are fully tightened. They drop slowly as the twist weakens. During the first two appearances of Minireenas, you should do your best to tighten each lock to the 12 o'clock position, because later the game will become much more difficult and you will not have time to tighten them all the way.
  • When you are attacked for the fourth time, you should only tighten the locks to the 2 o'clock position. In the last half step, change the level to 9 o'clock.

While tightening the locks, press "A" and "D" to rock back and forth. this will push the Minireenas away from you, but will also weaken the locks. You must be careful and determine when to shake off enemies and when to tighten the gears. And although the game doesn't make it entirely clear, you can ignore the puppets crawling around in the center, you just have to keep them from approaching your head on the left and right sides. You can simply shake them off by moving back and forth, but only do this when all the locks are tight. Once you manage to survive all the Minireenas' invasions while keeping your castles intact, you will be able to finish the fourth night.

Five Nights at Freddy's Sister Location is a game in . The new part of the games takes players to a new restaurant where they need to spend five nights and survive. Bloodthirsty animatronics, mechanical puppets that come to life at night and begin their hunt, are trying to prevent them from doing this. Although the game is a continuation of the series, its plot is designed in such a way that it does not require players to know the entire franchise. Therefore, it is also suitable for players who have never played Five Nights at Freddy’s before.

As already mentioned in the review of the game Five Nights at Freddy’s: Sister Location is an interactive indie horror movie with a touch of point-and-click mechanics. We’ll tell you how to survive all these nights of Five Nights at Freddy’s: Sister Location and not crap yourself... die.

Walkthrough of the first night of Five Nights at Freddy's: Sister Location

On the first night, you arrive for an equipment check at the Circus Baby’s Pizza World pizzeria. First you will be asked to enter your password - it makes no difference what you type on the screen.

After this, through the ventilation below you need to go to the left control panel and press everything in accordance with the words of the announcer - the blue button on the left, then the red one. Also, according to the announcer, we repeat on the second (right) control panel.

After this, you will be allowed into the central room, again through the ventilation. In it we also complete the speaker’s tasks and return back.

The first night of Five Nights at Freddy's: Sister Location is over and we're still alive!

Walkthrough of the second night of Five Nights at Freddy's: Sister Location

The passage of the second night of “Five Nights at Freddy's” will be much more difficult, since opponents will appear – Balora and Funtime Freddy.

If the start is similar to the first day. Then a task will appear - to move a piece of iron to the right (see picture). Of course, you will be prevented from doing this.

After this, you need to return to the control panels and go into the left passage. Balor will be waiting for you here.

How to defeat Balora:

  1. Don't run often
  2. If you hear loud music, stop. Balora sees nothing, only hears your steps.
  3. As you pass the middle, and also at the door, Balora will pass next to you - wait - you can see her, nothing will happen.

However, in Balora's room you still need to turn on the sectors using the tablet. Funtime Freddy will prevent you from completing this task. The tablet shows a map of all the animatronics. If Freddy is constantly stopped by starting the playing recording using the spacebar, then gradually it will be possible to open all sectors. Having completed the task, we return through Balora’s room, which is deactivated.

The passage of the second night of Five Nights at Freddy's: Sister Location is over and we are still alive!

Walkthrough of the third night of Five Nights at Freddy's: Sister Location

The opponents of the third night are Foxy Funtime, as well as Freddy Funtime and Bonnie, whom we turned off.

The control center will offer two options - you need to go right. Here in the darkness is Foxy Funtime, who will appear either to the left or to the right. We press the spacebar - the flashlight flashes - Foxy goes to the beginning where she appeared. Thus, we get to the door - it takes a long time, but quite simply.

Freddie is waiting for us in the next room, which we already turned off on the second night. He has buttons on his face (see picture). By clicking all, we will open its body (body).

Now Bonnie, Freddy's right hand, is activated. It usually appears on the left or right near Freddy's shoulder. You can drive it away with a flashlight. However, it is better to keep the flashlight in the center, and when it fully appears, press the button on Bonnie’s chest. Let's go back.

The passage of the third night of Five Nights at Freddy's: Sister Location is over and we are still alive!

Walkthrough of the fourth night of Five Nights at Freddy's: Sister Location

The fourth is the longest night of the Freddy game. Now we are in an animatronic suit and listening to Baby's words. However, a man's voice appears, and we are in a location with Balora, who explodes. Baby says don’t do anything and everything will be ok. However, the animatronics went berserk.

However, you need to actively turn the gears on the sides of the suit. The puppets begin to climb on top of you - so you need to be able to throw them off in time. The night is difficult - the main thing is to hold out and not slow down.

The passage of the fourth night of Five Nights at Freddy's: Sister Location is over and we are still alive!

Walkthrough of the fifth night of Five Nights at Freddy's: Sister Location

The fifth, unlike the fourth, is the shortest night of the Freddy game. We pass through two halls, then the room with Foxy and Freddy - it’s empty. We find Baby, who was broken by Balora. You need to find the white dot on your face (see picture) and call up the panel with the code.

You need to enter the code quickly, otherwise you may not be able to do it in time. If you have time, take the chip in your left hand (to your right) and press the big green button. When he drives away, press S to turn around.

Now you will fight Balora again. And without a flashlight - when you turn it on, we immediately kill her. We focus on Baby's teams. If she says to run forward, run, don’t walk. If he says stop, stand still and don’t move. If it says run and left, press the run and forward and left arrow keys at the same time. At the end, after passing Balora, you will see the credits - Real Ending.

The passage of the fifth night of Five Nights at Freddy's: Sister Location is over and we are still alive!

Walkthrough of the secret sixth night of Five Nights at Freddy's: Sister Location

The secret sixth night at Freddy's opens after a mini-game with the distribution of cupcakes, and, of course, completing five nights.

On the fifth night, when you need to obey Baby, after the word - Run - press run, forward and to the right and you find yourself in a secret room. We dial the password - 1983 - the TVs turn on.

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First Night.

On the first night there will be nothing ordinary, in general, just a guide to controlling the game.
Don't try to catch the letters on it, poke randomly: D

After funny poking at the remote control, we are allowed into the room in the center through a vent. passage (from below), we do the same thing there, as the announcer says, then we return back and 1 day is over.

Second Night.

On the second night our opponents will be Balora\Funtime Freddy\???
There’s no point in explaining the beginning of the day, so let’s move straight to the hot scares.
First, after this room there will be this funny action.
Here you will need to push this piece of iron (or whatever it is) all the way to the right, of course, not everything will be so simple here, someone will interfere and our holey piece will be pulled to the left and then you will have to interfere with this 4x bastard and hold it edge, so that the bastard doesn’t delay our defense so quickly and so on until victory.
After this room we return to the control center, where there are remote controls, but the essence is different, we will be sent to the left passage, and this is BALORA’S HABITAT, tactics are easy with her.
1.Don't sprint too hard.
2. If music is playing loudly nearby, do not move, because Balora does not see and only hears our movements.
3. Usually, when we get a little more than halfway and near the door, she drives past us and you can see her, you can look at her, nothing will happen, the main thing is not to move.
4.Having reached the door on Cortana carefully and without sprinting, you are a wonderful ninja:D
But this is half the trouble, in this room you will need to turn on the disabled sectors through the tablet. In words it’s so easy, but the problem is FREDDIE, who lives in this room 2x.

But here there is a counter-maneuver, on the Space key there is a cassette that plays a recording and you need to spam it until the Danger (Green) icon appears on the right, but this is also slightly insufficient, its initial position, from where it starts to go, is located on the right in the room (screen below) and from there he starts moving and we drive him there when we spam him with a cassette. Did we drive him to his original position and spam him with a cassette? We open the tablet and turn on one sector, it is desirable that the cassette still plays while opening the tablet, because if the tablet is stuck, the cassette cannot be turned on and so on until victory. (Some voice will appear from time to time, we do not pay attention to it and spam the cassette )
After the victory - a comeback through Balora, but she is deactivated (it was not for nothing that they sweated in the tablet) AND THE DAY IS PASSED, HELL YEAH.

Third Night.

This night we are expected to see Foxy Funtime and a switched-off Freddy Funtime with a removable Bonnie on his arm.
The control center will offer two paths - in the center and on the right. Let's go which one is on the right.
We start in pitch darkness and here is Foxy. The point of her initial appearance is either on the left or right at the end of the location (along the sides), it depends on the randomness of where we drive her. On Space there is a flashlight flash, which greatly suppresses Foxy. Spam the Flashlight we drive her to the original position so that she disappears altogether and so we get to the door, sometimes the Fox doesn’t want to disappear completely and starts to stupidly be far away, no problem, we go during the flash (and before it), just another 10-minute spam. (Straight tactics with Baloroy)
Having reached the door, we go to the location with Freddie, who is turned off, the announcer talks about the small buttons that reveal his face, they are located like this (Screen below, red outline - on those buttons that need to be pressed, you’ll understand in what order )
Beautiful on the outside, but not on the inside, right? Poke on the black button where it is indicated by the outline, this will open his chest/body.
Now attention! After we take this sensor with a red light, mini Boney awakens, which is part of Freddy’s right hand and hides behind his back, the catching tactics are funny. The little bastard usually likes to crawl out from the top left/right near Freddy’s shoulder, the light instantly drives him away, which doesn’t on your hand, you need to hold the flashlight in the center, where you took the red sensor, and quietly check where the little guy is, the catching trick is to poke his black button that is on his chest. You need to not illuminate him (otherwise he will hide again) and wait until he is completely will crawl out from under his shoulder and quickly poke the button on his chest.
Did you catch a hare? OH WELL DONE, 10/10, the comeback is back and a sweet turn awaits us and the end of the 3rd night. You can also catch a screamer of a hare if the announcer repeats his phrase 2-3 times.

Fourth night (Impossible???)

The longest night with introductory dialogue and difficult passage (no\yes)
After Foxy’s attack for 3 nights, we survive and are inside the animatronic suit, some kind of game Baby (who is friendly with us and helps us) rubs in on us and some male voice appears, which somehow and through his actions saws out Balora, that she is already exploding. (Yes, we are in the location with Balora, accept the fact that she controls the puppets and now they are out of control.)
The last rubbed in game of the Little One - they say, don’t do anything and everything will be fine, turn these screws there and you will survive. AND WHO WILL DRIVE UP THE PUPPETS, Eh? Eh? Eh?.
- Well, stay strong there, good mood and health)))))))0)
The tactic is this: at the beginning, turn the gears to full speed, which are located on the sides of the suit, it is convenient to hold down the LMB and not push it out, only those Puppets who managed to climb up will carry a screamer in the face.
Overturned Puppets climb inside the suit, don’t be alarmed, this is not a bug.
The problem begins when there are so many spies coming up quickly that in the end we don’t have time to turn the gears so that they don’t blink red, as far as I understand - the red blinking in the gear somehow scorches. I don’t understand how long to hold out, but when it remains under the end is about 20 seconds, then the number of gears blinking red - the game doesn’t care about them and the stage is completed, lol, I passed with 4-6 blinking at the end. In general, this night is purely based on luck and pressing the LMB. From tactics > when it’s already the middle of these suffering, you shouldn’t immediately throw off the Puppets, it’s better to tighten the gears and not too much until the end, every second is important and then we throw them off. PROFIT???
POPCORN IN THE STUDIO.
UPDATE:
On the fourth night: there are 10 spring locks, they need to be wound up. Blinking means that it is already more than half untwisted. Puppets/ballerinas climbing on the sides are thrown off with two (in patch 1.01, now easier) movements, i.e. ADAD. When puppets/ballerinas are coming at you by the collar, you cannot move left or right.

Death occurs when the locks are untwisted (moving left and right will unwind them a little) or when one of the side puppets/ballerinas reaches the top.
Also a little hint: they always (in patch 1.01, now we don’t know) crawl in pairs, so throw them off only when both are climbing.

Fifth Night (FINAL???)

So we made it to 5 am, I’ll say from myself that the night is the shortest in the game and the easiest.
Well, let's start explaining life in fnaf.
What is on the left/right is the shadow of the hanged, as if they are frightening, but what is all this for?
After checking two halls through the remote control, the Announcer rubs it into our heads that we need to go to the service room, where the animatronics are repaired, in general, through the team where Foxy and Freddy were. There is no Foxy at the location, while there is no one at all - you can safely sprint without a flashlight flash .
And then there’s Baby, who guided us correctly all the time and helped us survive difficult situations. They broke her and broke her Balora (located partially in her and in the room), which is an endoskeleton. She says that there’s no point in fixing it and we need to find it again a white dot on her face to call up a panel with a pass code.
The passcode must be entered without error and not super slowly, otherwise it will fly into Balor’s face
A regular block of numbers from 0 to 9, only speaking numbers in English: D
After a successful passcode, we take the chip in our left hand (from us - to the right)
And then click on this big button
We wait until it drives away, when it drives away completely, you don’t have to listen to the end and press S to go back.
AND HERE WE WILL BE INTERFERED BY BALOR. YOU CAN'T TURN ON THE FLASHLIGHT - YOU WILL DIE IMMEDIATELY. You need to listen to Baby's commands - you will survive immediately.
Initially, the first one says - Forward: that is, run forward, namely run with a sprint, and not walk normally.
Then he says to stop. We wait. The next command is Forward and Left, here it confused me a little, because the character can only run forward: D, but that’s not the point, press A+W+Shift, then it says - Keep Going, i.e. we continue to run, then - stop, be silence, stop and don’t move, then again it says go forward and left, well, you understand, we run as we said. Again it says Stop and after - the usual Go Forward and something that is almost close to the exit. And after a couple of seconds it shows that Balora is behind us or in front of us and the command is not to move. Then she slightly convinces her that we are helpers here and tells us the command Go Forward - that is, it’s stupid to run forward again, then she says that she’s at least follow me, but be afraid to follow me, because I’m going into a very dangerous room. And that’s it, you’ve reached this room and then the ending/credits. In the credits at the bottom left it says REAL ENDING (not very visible).
Congratulations, you completed Fnaf for 5 nights and received 1 star, you are wonderful, like the rest of the stars, I don’t know yet, but I guess it would be nice if you explained the rest of the stars and mini-games in the comments.
I also completed the game myself and made a one-shot episode, which will be on the channel in the morning, this will help those who still don’t understand what to do from the text.

Sixth night (+ Mini Game)

To open the sixth night, you need to complete the mini-game with the distribution of cupcakes (and most likely complete the 5th night), the mini-game crashes randomly after death and it is better to complete it before 5th night, as an example - start spamming deaths in the location with Balora. What about the mini-game , then when you properly finish distributing cupcakes, you need to take the ice cream near the end of the location and drag the ice cream to the start of the location where you started and throw it away - a girl will appear who will be swallowed up by the Baby: D
Have you completed the fifth night and the mini game? Comeback on the fifth night and do everything as it should, until those actions when you need to obey the Baby, what, where and how to run. At the start in the location, as usual, she says GO FORWARD, but now you will need to run by holding W + D + SHIFT and we find ourselves in a Private Location, that is, a Secret Location, where we have to survive, as in the spirit of FNAF 1. Near 3 TVs there is a passcode panel, we do not take into account the last 3 bottom buttons on the passcode, the code is - 1983 ,if dialed correctly, turns on the TV.
There is only one animatronic against us and his name is Ennard, a kind of funny fellow with a cap on his head, lol. Tactics against him, well, the same as water and earth - high activity is noticed only when it is 3 nights, maybe he stays near the passages on the left for a stupidly long time \right point-blank range or even climb into the ventilation passage at the top and sit there until the end of time, mudak: D
The charge drops quickly if you stick it into the tablet for a long time. We quickly looked at the cameras and closed it, the orientation of his movements is again based on sound. It has 2 animations of being located when it is right next to you. Note - if you have already died, you will have to start again from the control center and run to Malyshka, SO WE TRY TO SURVIVE AND PASS INSTANTLY: D
GONE? PROFIT!!! LET'S EAT POPCORN AND ENJOY LIFE WITH...

The new part of the horror series Five Night at Freddy's with the unique subtitle "Sister Location" slightly changes the established traditions of the series. The fact is that if previously the gameplay of Five Night at Freddy's was reduced to the blind defense of a conditional shelter, now you have to simultaneously get into trouble with the crazed living toys in order to complete the tasks associated with them.

Passage of the first night

The introductory episode in Five Night at Freddy's: Sister Location will be quite calm. Because all you need to do is press a couple of buttons and overcome a couple of obstacles in the form of ventilation shafts, exactly following the instructions that come from an outside voice.

Passage of the second night

From the second night the real game begins. As soon as you leave the elevator, first of all check the animatronic ballerina (alternately press the blue button and the red button, which is located on the panel on the left side). As soon as you do this, a passage to the central ventilation shaft will immediately open. As a result, you will find yourself in the control room, where you will need to press the blue button (key on the panel). Did you click? Then now just wait until the power goes out.

At some point after completing the above steps, the voice of an animatronic named “Baby” will be heard. This toy will persistently ask you to hide under the table. So, having looked inside, turn your attention to the left side - here you need to grab the metal barrier. Drag the metal plate to the right side. This way, you can isolate yourself from uninvited “guests” who come in from the front. Some time later, “someone” will begin to look at you through a small hole in the screen. So your task now is to “catch” or “catch” all the curious glances with the help of the light from a flashlight. However, this is not all, because after another couple of minutes, “someone” will already begin to push the metal sheet (which you moved earlier) back, so you will have to hold it so that the “guest” does not get to you.

When you manage to get rid of the persistent harassment of an unknown pursuer, return back to the central room, where a passage to the ventilation shaft will soon open on the left side. After going through this shaft, you will already find yourself in the abode of “Ballora” (animatronic ballerina). At this moment, your main task is to get to the opposite end of the room, bypassing that very “Ballora”. The animatronic, in turn, will only respond to sounds alone, and the toy itself will produce a melody, so move without accelerating. At such moments, when the music becomes particularly loud, you need to stand still.

The final stage during the second night will be the reboot of absolutely everyone electronic systems. And to do this, you will first need to open the panel, which is located at the bottom center of the screen. Found it? Next, hold down “LMB” to restart all systems one by one. But that is not all. The most important thing is that at this moment the familiar animatronic “Freddy” is activated. Of course, he will soon leave his place, so your task will be to return this overgrown toy back to its place, and for this you need to turn on the audio recording a couple of times. As a result, the task at hand will boil down to the need to restart the systems, thereby preventing the animatronic from getting too close to the hero. And you should return back to the control panel only after the escaped animatronic (Freddy) returns to its original position.

Passage of the third night

The structure of the third night is almost identical to the second night. First, you need to talk to Baby in exactly the same place. After this, a passage into the ventilation shaft on the right will again open. Make your way through this shaft and find yourself in the room where the next new animatronic named “Foxy” lives. In this room you need to do the same thing as in the room with Ballora: get to the opposite side of the room. And to prevent Foxy from reaching the main character, use the flash of the beacon. In general, if you think about it, all that is required is to illuminate the right and left sides of the room, thereby moving forward. And if the horizon is clear, then take a couple of steps, after which Once again You look around the room carefully. If Foxy appears, then just turn on the light and point the camera towards the animatronic. Eventually, he will leave and you can move on.

In the end, you will again have to deal with an animatronic named Freddy. The main goal this time: to debug this animatronic by pressing buttons, following the instructions of the voice from above. Below are screenshots that will help you understand which keys need to be pressed and in what order.

After you press the fourth button, the animatronic's face and chest will open, after which you will have to press a couple more keys.


Immediately after this, the fun begins. The point is that the last button will be located on the chest of Freddy's mitten rabbit, but the problem is that by this time he will once again have time to run away. So you have to catch him at the moment when he almost completely sticks out from the left or right shoulder of the animatronic, in order to ultimately press the black button.

This will be done approximately as follows: first, lower the flashlight beam down and wait in this position for 5-7 seconds. After this, very slowly raise the camera towards the shoulder where the rabbit is hiding to assess the degree of its secrecy so far. And in such a way that the light from your flashlight only touches the edge of the rabbit. Otherwise, you will simply scare him away. If the button is within reach, then feel free to press it. If not, then lower the camera down, then again wait about 6 seconds and again try to get to the button.

Passage of the fourth night

The fourth night will definitely surprise you, because it will now be spent in the body of an animatronic. After a rather long monologue from Baby’s old friend, the “doors” of your shelter will open, which is why animatronic snowmen will actively begin to arrive at you. You will only have to restrain them for about three minutes, but it is necessary to observe certain conditions. So, the conditions: 1 - it is necessary to prevent a full turn of at least one rivet, which is located on the sides of the animatronic’s body; 2 - snowmen who will climb along the edges of the animatronic’s body should not be allowed to reach the top.

Without exaggeration, I want to note that this stage is the most difficult. The fact is that there simply is no specific winning tactics here - victory can only be won thanks to a lightning-fast reaction and a small amount of luck. However, I will advise something: 1 - try to throw off the snowmen (throw them off exactly at the moment when they almost reach the top); 2 - the rivets should be returned to their original position immediately after you gain access to them (in this case, first of all, pay attention to those rivets that are twisted a little weaker than the others); 3 - it’s better not to waste extra rotations of the animatronic on dropping infiltrators; 4 - the sensitivity of the rivets will change regularly throughout the entire time, so try to tighten better those that begin to move much faster than others.

Passage of the fifth night

The fifth night will pass, contrary to all expectations, quickly. As soon as you get to the main work room, check it for the presence of animatronics, then feel free to go to Baby. Upon arrival at the right place, you will then have to follow the presented instructions, pressing the buttons that will be presented on the body of the toy. To begin, click on the small button under the cheek on the right side, and then enter the dictation code on the keyboard that will open for you (and there will not be a specific code, this code will be unique for each player). As soon as you succeed, you have to take the flashing chip in your left hand, press the huge green button (near your right hand) and you can then leave Baby’s room. Now the last task in the game awaits you. Objective of the task: return back to the office, having previously passed Ballora. As always, just follow the instructions Baby gives you. She will give the following commands: 1 - “Go forward” (go forward); 2 - “Go forward and left” (go forward and further to the left); 3 - “Stop” (well, it’s simple - stand still); 4 - “Don`t move” (do not rotate your camera). Once you manage to reach the checkpoint, the final cutscene will begin. The game is over.

So, here is the fourth event in FNaF Sister Location 4 night, which will be completely different from previous nights. This night will be the shortest of all, but the most difficult to pass. And HandUnit won’t chat with you here.

The fourth night in FNaF SL continues the previous nights. You will find yourself in Scooper's room dressed as one of the animatronics. Baby will convince you that she hid you well. She will also tell us that this costume was used incorrectly. Next you will realize that you are in a room for disassembling animatronics.

This already smells scary. Now we will hear the voices of evil engineers. They will bring Ballora, put it upright and give it to Scooper for analysis. Well, now it's your turn. Try to keep the suit closed and throw off all the Minirins. You just need to endure a little, and then everything will end and you can continue to watch your series.

So how to pass night 4 in FNaF Sister Location? It will be necessary to keep ten locks closed at the same time and throw off all the Minirins. All your attention will have to be strained. Well, go ahead, sit down with the series and you can wait for the fifth night.

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